webpackJsonp([1],{

/***/ 7:
/***/ (function(module, exports, __webpack_require__) {

	var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/**
	 * Mega pixel image rendering library for iOS6 Safari
	 *
	 * Fixes iOS6 Safari's image file rendering issue for large size image (over mega-pixel),
	 * which causes unexpected subsampling when drawing it in canvas.
	 * By using this library, you can safely render the image with proper stretching.
	 *
	 * Copyright (c) 2012 Shinichi Tomita <shinichi.tomita@gmail.com>
	 * Released under the MIT license
	 */
	(function () {

	    /**
	     * Detect subsampling in loaded image.
	     * In iOS, larger images than 2M pixels may be subsampled in rendering.
	     */
	    function detectSubsampling (img) {
	        var iw = img.naturalWidth, ih = img.naturalHeight;
	        if (iw * ih > 1024 * 1024) { // subsampling may happen over megapixel image
	            var canvas   = document.createElement('canvas');
	            canvas.width = canvas.height = 1;
	            var ctx = canvas.getContext('2d');
	            ctx.drawImage(img, -iw + 1, 0);
	            // subsampled image becomes half smaller in rendering size.
	            // check alpha channel value to confirm image is covering edge pixel or not.
	            // if alpha value is 0 image is not covering, hence subsampled.
	            return ctx.getImageData(0, 0, 1, 1).data[3] === 0;
	        } else {
	            return false;
	        }
	    }

	    /**
	     * Detecting vertical squash in loaded image.
	     * Fixes a bug which squash image vertically while drawing into canvas for some images.
	     */
	    function detectVerticalSquash (img, iw, ih) {
	        var canvas    = document.createElement('canvas');
	        canvas.width  = 1;
	        canvas.height = ih;
	        var ctx       = canvas.getContext('2d');
	        ctx.drawImage(img, 0, 0);
	        var data      = ctx.getImageData(0, 0, 1, ih).data;
	        // search image edge pixel position in case it is squashed vertically.
	        var sy = 0;
	        var ey = ih;
	        var py = ih;
	        while (py > sy) {
	            var alpha = data[(py - 1) * 4 + 3];
	            if (alpha === 0) {
	                ey = py;
	            } else {
	                sy = py;
	            }
	            py = (ey + sy) >> 1;
	        }
	        var ratio = (py / ih);
	        return (ratio === 0) ? 1 : ratio;
	    }

	    /**
	     * Rendering image element (with resizing) and get its data URL
	     */
	    function renderImageToDataURL (img, options, doSquash) {
	        var canvas = document.createElement('canvas');
	        renderImageToCanvas(img, canvas, options, doSquash);
	        return canvas.toDataURL("image/jpeg", options.quality || 0.8);
	    }

	    /**
	     * Rendering image element (with resizing) into the canvas element
	     */
	    function renderImageToCanvas (img, canvas, options, doSquash) {
	        var iw         = img.naturalWidth, ih = img.naturalHeight;
	        var width      = options.width, height = options.height;
	        var ctx        = canvas.getContext('2d');
	        ctx.save();
	        transformCoordinate(canvas, ctx, width, height, options.orientation);
	        var subsampled = detectSubsampling(img);
	        if (subsampled) {
	            iw /= 2;
	            ih /= 2;
	        }
	        var d = 1024; // size of tiling canvas
	        var tmpCanvas   = document.createElement('canvas');
	        tmpCanvas.width = tmpCanvas.height = d;
	        var tmpCtx          = tmpCanvas.getContext('2d');
	        var vertSquashRatio = doSquash ? detectVerticalSquash(img, iw, ih) : 1;
	        var dw              = Math.ceil(d * width / iw);
	        var dh              = Math.ceil(d * height / ih / vertSquashRatio);
	        var sy              = 0;
	        var dy              = 0;
	        while (sy < ih) {
	            var sx = 0;
	            var dx = 0;
	            while (sx < iw) {
	                tmpCtx.clearRect(0, 0, d, d);
	                tmpCtx.drawImage(img, -sx, -sy);
	                ctx.drawImage(tmpCanvas, 0, 0, d, d, dx, dy, dw, dh);
	                sx += d;
	                dx += dw;
	            }
	            sy += d;
	            dy += dh;
	        }
	        ctx.restore();
	        tmpCanvas           = tmpCtx = null;
	    }

	    /**
	     * Transform canvas coordination according to specified frame size and orientation
	     * Orientation value is from EXIF tag
	     */
	    function transformCoordinate (canvas, ctx, width, height, orientation) {
	        switch (orientation) {
	            case 5:
	            case 6:
	            case 7:
	            case 8:
	                canvas.width  = height;
	                canvas.height = width;
	                break;
	            default:
	                canvas.width  = width;
	                canvas.height = height;
	        }
	        switch (orientation) {
	            case 2:
	                // horizontal flip
	                ctx.translate(width, 0);
	                ctx.scale(-1, 1);
	                break;
	            case 3:
	                // 180 rotate left
	                ctx.translate(width, height);
	                ctx.rotate(Math.PI);
	                break;
	            case 4:
	                // vertical flip
	                ctx.translate(0, height);
	                ctx.scale(1, -1);
	                break;
	            case 5:
	                // vertical flip + 90 rotate right
	                ctx.rotate(0.5 * Math.PI);
	                ctx.scale(1, -1);
	                break;
	            case 6:
	                // 90 rotate right
	                ctx.rotate(0.5 * Math.PI);
	                ctx.translate(0, -height);
	                break;
	            case 7:
	                // horizontal flip + 90 rotate right
	                ctx.rotate(0.5 * Math.PI);
	                ctx.translate(width, -height);
	                ctx.scale(-1, 1);
	                break;
	            case 8:
	                // 90 rotate left
	                ctx.rotate(-0.5 * Math.PI);
	                ctx.translate(-width, 0);
	                break;
	            default:
	                break;
	        }
	    }


	    /**
	     * MegaPixImage class
	     */
	    function MegaPixImage (srcImage) {
	        if (window.Blob && srcImage instanceof Blob) {
	            var img = new Image();
	            var URL = window.URL && window.URL.createObjectURL ? window.URL :
	                window.webkitURL && window.webkitURL.createObjectURL ? window.webkitURL :
	                    null;
	            if (!URL) {
	                throw Error("No createObjectURL function found to create blob url");
	            }
	            img.src   = URL.createObjectURL(srcImage);
	            this.blob = srcImage;
	            srcImage  = img;
	        }
	        if (!srcImage.naturalWidth && !srcImage.naturalHeight) {
	            var _this               = this;
	            srcImage.onload         = function () {
	                var listeners = _this.imageLoadListeners;
	                if (listeners) {
	                    _this.imageLoadListeners = null;
	                    for (var i = 0, len = listeners.length; i < len; i++) {
	                        listeners[i]();
	                    }
	                }
	            };
	            this.imageLoadListeners = [];
	        }
	        this.srcImage = srcImage;
	    }

	    /**
	     * Rendering megapix image into specified target element
	     */
	    MegaPixImage.prototype.render = function (target, options, callback) {
	        if (this.imageLoadListeners) {
	            var _this = this;
	            this.imageLoadListeners.push(function () {
	                _this.render(target, options, callback);
	            });
	            return;
	        }
	        options       = options || {};
	        var srcImage  = this.srcImage,
	            src       = srcImage.src,
	            srcLength = src.length,
	            imgWidth  = srcImage.naturalWidth, imgHeight = srcImage.naturalHeight,
	            width     = options.width, height = options.height,
	            maxWidth  = options.maxWidth, maxHeight = options.maxHeight,
	            doSquash  = this.blob && this.blob.type === 'image/jpeg' ||
	                src.indexOf('data:image/jpeg') === 0 ||
	                src.indexOf('.jpg') === srcLength - 4 ||
	                src.indexOf('.jpeg') === srcLength - 5;
	        if (width && !height) {
	            height = (imgHeight * width / imgWidth) << 0;
	        } else if (height && !width) {
	            width = (imgWidth * height / imgHeight) << 0;
	        } else {
	            width  = imgWidth;
	            height = imgHeight;
	        }
	        if (maxWidth && width > maxWidth) {
	            width  = maxWidth;
	            height = (imgHeight * width / imgWidth) << 0;
	        }
	        if (maxHeight && height > maxHeight) {
	            height = maxHeight;
	            width  = (imgWidth * height / imgHeight) << 0;
	        }
	        var opt = {width: width, height: height};
	        for (var k in options) opt[k] = options[k];

	        var tagName = target.tagName.toLowerCase();
	        if (tagName === 'img') {
	            target.src = renderImageToDataURL(this.srcImage, opt, doSquash);
	        } else if (tagName === 'canvas') {
	            renderImageToCanvas(this.srcImage, target, opt, doSquash);
	        }
	        if (typeof this.onrender === 'function') {
	            this.onrender(target);
	        }
	        if (callback) {
	            callback();
	        }
	    };

	    /**
	     * Export class to global
	     */
	    if (true) {
	        !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = function () {
	            return MegaPixImage;
	        }.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); // for AMD loader
	    } else {
	        this.MegaPixImage = MegaPixImage;
	    }

	})();


/***/ })

});